Wombly Bat Rules of Play
Best played on a wide and even surface of unassailable bounds, Wombly Bat is a game most-suited to the vertigo-wrought walls of a plateau’s edge or the low bars of a ship’s highest deck, where the oceans may be event horizon on all sides, and though this universe surely spreads far out beyond them, for all players it can all end just meters within sight.
The ethically-frustrating implications of Wombly Bat’s historical origins are all for naught, however, since neither record nor lore point toward the actual use of womblies as pieces of play. Instead, the ethical dilemma itself, of making sport from live and tender creatures, is a clue to the disorientation which supports play of the game. Identity slides this way and that and all but falls off, just as ship-side or cliff-tipped one notices the always drifting choice to make a leap to another side, ambition over itself.
Players thus arranged with a good rubbery ball-piece and firm wooden paddle-log may use anything in the whereabouts of plane of play to determine traditional bases, trajectories, ups, and outs. The exchange of play is always round-about a measured judgment of the players at hand, but the production and interweaving of challenge and release seem to be successful in play-making. Pre-determined matches of skill are the happenstance pastimes of the nouveau riche, so most side-games involving dice and books are discouraged but for spectators too soft-sighted to truly feel the details of the game, mostly the retired professorship of a few great successes at an early age and the priestly castes.
When the curtains are drawn and the backgrounds are painted, play becomes most suitably lifelike. The game tends away from the suffering of completion.